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Исследования

Google DeepMind и Fenris Creations исследуют долгосрочные возможности ИИ в играх

Google DeepMind объявила о партнерстве с Fenris Creations для изучения постоянных виртуальных миров как среды для исследований непрерывного обучения, долгосрочной памяти, планирования и поведения нескольких агентов.

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Google DeepMind называет игры важной площадкой для исследований ИИ на протяжении более 15 лет. Работы с Atari и StarCraft II позволили изучать обучение и принятие решений в сложных, но контролируемых средах. Проект SIMA продолжил это направление, исследуя способность агентов понимать трехмерные миры и выполнять инструкции на естественном языке.

Партнерство с Fenris Creations должно перенести исследования в постоянную виртуальную вселенную с более сложной социальной динамикой. Среди заявленных направлений — освоение новых навыков без утраты прежних, хранение и извлечение информации за пределами возможностей современных контекстных окон, а также планирование на сроки от недель до месяцев и лет.

Отдельное внимание будет уделено взаимодействию множества агентов: сотрудничеству, переговорам, экономическому поведению и возникающим моделям поведения. На данном этапе речь идет о долгосрочной исследовательской работе; публичный продукт, подтвержденные итоговые показатели и сроки запуска не объявлены.

Источники

Exploring new frontiers of AI and games researchdeepmind.google · supporting

From Atari to Go to StarCraft, games have driven some of the biggest breakthroughs in AI. Now, we’re partnering with game developers to prototype new gameplay experiences that push the frontiers of both gaming and AI. Since DeepMind’s foundation in 2010, the constrained yet rich worlds of games have played a critical role in understanding intelligence. They have driven some of our biggest AI breakthroughs, from mastering Atari to helping solve protein structure prediction - and they are still at the heart of what we do. Gaming is in GDM’s DNA. Demis Hassabis, one of Google DeepMind's founders, is himself a former game developer, as are many of us in the GDM team. Together, we have decades of hands-on experience in game development and a deep respect for the craft of making games. [...] ## From mastering games to understanding them Our earlier work demonstrated that AI could master any game given a clear objective and enough training. But the real world doesn't come with scores and r

GDC Vault - Machine Learning Summit: SIMA: Developing General AI Agents with Video Gamesgdcvault.com · supporting

Alexandre and Piermaria present new research on SIMA (Scalable Instructable Multiworld Agent), an AI agent that follows natural-language instructions to perform tasks across diverse video game environments. Video games are a key proving ground for artificial intelligence (AI) systems. They offer rich learning environments, mirroring real-world complexities with responsive, real-time settings and dynamic objectives. From our early work with Atari games to AlphaStar, which achieved human-grandmaster level in StarCraft II, Google DeepMind has a long history in AI and games. SIMA represents a significant advancement, shifting focus from individual games to a general, instructable game-playing AI. This generalist agent for 3D virtual settings was trained in partnership with game developers [...] settings was trained in partnership with game developers across a diverse range of video games. This marks the first instance of an agent demonstrating comprehension of a broad spectrum of gaming wo

AI Research Breakthroughs Through Games and Simulation | Google DeepMind posted on the topic | LinkedInlinkedin.com · supporting

Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft II, they have driven some of our biggest AI breakthroughs. Our work with SIMA taught agents how to understand 3D worlds, but learning to navigate real human dynamics takes a living, persistent universe. Through our research partnership with Fenris Creations, we’re exploring how to tackle open challenges in AI: 🔵 Continual learning to acquire new skills without forgetting past knowledge. 🔵 Deep memory systems that store and retrieve information far beyond today’s context windows. 🔵 Long-horizon planning over weeks, months, or years. 🔵 Multi-agent dynamics spanning cooperation, negotiation, economics, and emergent behaviors. [...] Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft II, they have driven some of our biggest AI breakthroughs. Our work with SIMA taught

Games have been an important testbed for our AI research fortechtwitter.com · supporting

Games serve as uniquely effective testbeds for advancing AI capabilities like continual learning, deep memory systems, long-horizon planning,

Google DeepMind on X: "Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft II, they have driven some of our biggest AI breakthroughs. Our work with SIMA taught agents how to understand 3D worlds, but learning to … / Xx.com · supporting

@GoogleDeepMind Google DeepMind @GoogleDeepMind [...] Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft II, they have driven some of our biggest AI breakthroughs. Our work with SIMA taught agents how to understand 3D worlds, but learning to navigate real human dynamics takes a living, persistent universe. Through our research partnership with @FenrisCreations, we’re exploring how to tackle open challenges in AI: 🔵 Continual learning to acquire new skills without forgetting past knowledge. 🔵 Deep memory systems that store and retrieve information far beyond today’s context windows. 🔵 Long-horizon planning over weeks, months, or years. 🔵 Multi-agent dynamics spanning cooperation, negotiation, economics, and emergent behaviors. Our long-term goal is to use [...] Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft

Nataniel Ruiz on X: "definitely some of the work that got me ...x.com · supporting

Games have been an important testbed for our AI research for over 15 years. 🎮 From mastering Atari to reaching Grandmaster in StarCraft II,