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Feng Ji on Game Development: Move Yourself First, Then Take on the Hard Problems

A development philosophy attributed to Feng Ji outlines ten principles for making games: treat the team as the first user, find a natural overlap with external players, strengthen distinctive strengths, and validate ideas through playable builds. It also stresses studying benchmarks, increasing the density of proven value, and refining beliefs through practice.

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The essay argues that content products do not need to please everyone from the outset. A more effective path is to create an experience the developers genuinely believe in, then expand outward from a core audience with similar tastes. Market data, user feedback, and commercial sustainability remain essential, but they should intersect with the product’s identity rather than replace creative judgment. When resources are limited, teams should first serve players who already connect with the work and identify experiences only they can provide.

On execution, the author places greater trust in running builds, real player reactions, and repeated hands-on testing than in documents or meetings. “Fun” is presented as both the goal and the minimum standard. When no breakthrough solution is available, teams can deepen strengths that have already been validated, while studying leading games without settling for imitation. Durable differentiation comes from hard-to-replace value and from putting ideas into practice, testing them against reality, and revising them continuously.

Source evidence

Orange AI(@oran_ge):“《打动自己,知难而进》冯骥1mes-y.com · supporting

无论何时,请把自己与团队当作最优先的目标用户。 这是公司成立至今的价值观,我总是翻来覆去说这句有点拗口的话

《黑神话:钟馗》背后,游戏科学冯骥的10条“反方法论”new.qq.com · supporting

2、再找外部交集。 打动自己,不意味着孤芳自赏。 市场数据、用户反馈和商业上的可持续都很重要。只有组织活下来,集体认知才有机会成长,团队能力才有时间

Miles LIU @miles112113 - Twitter Profilesotwe.com · supporting

《打动自己,知难而进》冯骥1、首先打动自己。 无论何时,请把自己与团队当作最优先的目标用户。 这是公司成立至今的价值观… 集体认知才有机会成长,团队能力才有时间变强。

Miles LIU (@Miles112113) / Xx.com · supporting

《打动自己,知难而进》冯骥1、首先打动自己。 无论何时,请把自己与团队当作最优先的目标用户。 这是公司成立至今的价值观,我总是翻来覆去说这句有点拗口的话

Orange AI on X: "《打动自己,知难而进》冯骥 1、首先打动自己。 无论何时,请把自己与团队当作最优先的目标用户。 这是公司成立至今的价值观,我总是翻来覆去说这句有点拗口的话—— “必须做开发者自己作为用户也理解、认可、喜爱的游戏。” 这不单是情怀,也是理性的产品策略。 如果你对正在做的东西缺乏非功利的热诚,你的直觉就会开始迟钝。 时间一长,大概率输给那些比你更乐在其中的人。 2、再找外部交集。 打动自己,不意味着孤芳自赏。 市场数据、用户反馈和商业上的可持续都很重要。只有组织活下来,集体认知才有机会成长,团队能力才有时间变强。 呼应第一点,我想强调的是,对内容产品而言,先… / Xx.com · supporting

@oran_ge ## Log in or sign up for X See what’s happening and join the conversation ## Relevant people Avatar ## Trending now @oran_ge @wenxdeng @EthanYin0617 @amyxiao_ai @amyxiao_ai [...] ## Post ## Post [...] 10、理念是廉价的,但贯彻理念的行动是可贵的。 知行合一不是什么新鲜道理,但我加一句暴论:很多时候,行是知的前提。 因为咱们脑中的理念很有可能是肤浅的、偏颇的、错误的,只有贯彻理念的行动与现实发生了真实的碰撞,才能看清:这个世界与我们原先想的到底哪里一样/不一样。 有时撞得太猛,世界太硬,把我们原先的理念撞成了一地碎片。 没关系,正好一片片捡回来,慢慢拼出新的模样。 然后,再撞一次。"

分享文章zhuanlan.zhihu.com · supporting

1、首先打动自己。 无论何时,请把自己与团队当作最优先的目标用户。 这是公司成立至今的价值观,我总是翻来覆去说这句有点拗口的话——“必须做开发者自己作